stick2 is a 2D stick-figure fighting engine you can play, and pull apart while you play. Every fighter is a skeleton of bones, every move is a set of keyframes, and every hit runs through settings you can change: hit stop, screen shake, zoom, springs, gravity and knockback.

All assets are procedurally generated.

Updated 4 days ago
Published 9 days ago
StatusIn development
CategoryTool
PlatformsHTML5
Release date 9 days ago
Authormorbeo
GenreFighting
Tags2D, AI Generated, Animation, Game engine, Physics, Procedural Generation, ragdoll, Sandbox, stick-figure
Code licenseMIT License
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilityConfigurable controls
LinksGitHub
AI DisclosureAI Assisted, Code

Development log

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